The Indie Game Blueprint for Newpub
M.S. Olney’s recent piece is right about a crucial point: The most important transformation in creative industries over the past decade did not come out of a boardroom. Instead, it came from small teams building directly for their audience and keeping their costs sane.
While legacy studios chased cinematic glitter, political fads, and shareholder applause, indie devs shipped tight projects for defined audiences and made real money. A lone developer with a clear vision can now outperform a multinational studio with a marketing department the size of a small town.
Anyone paying attention to publishing should feel the ground moving under his feet.
Because the parallels are obvious. Oldpub relies on a handful of oversized advances, a narrow gatekeeping class, and the hope that one breakout title will subsidize a dozen disappointments. Decisions are filtered through committees, marketing departments, and institutional anxieties. Meanwhile, newpub authors can upload a book tonight and reach readers tomorrow.
That structural contrast is not cosmetic. It separates those who sink from those who not only swim, but win the Olympics.
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